![]() ![]() Some of the characters are a bit more interesting/have some better material to play with than others, however, and the choices the game gives you can allow you to roleplay some and get more out of them than what the text alone offers. I'm going to echo the others and say that the setting and lore is the more interesting component of the story. I just don't think there was good character writing to utilize it all. ![]() The setting itself is good though, I could see (for example) doing a good pen-and-paper RPG with this. The Oathbound are walking sleeping pills, but at least the Star Kings campaign ties up the overarching story. The Heritors and the Shakarn are both potentially interesting, but you don't spend much time at all with either of them and they end up having no impact at all on the main narrative. ![]() No Heritors after Revelations, no Shakarn after Invasions. It also doesn't help that there's no crossover between the DLC factions. Off the top of my head, the Assembly Heritor commander in the first Revelations map doesn't get fully explained, unless there's a lot of dialogue gated behind defeating her. Even after finishing everything, I don't think the game did a good job of establishing character motivations. ![]() I have to agree with the poster above that the setting is more interesting than the characters themselves in most cases, and I think the narrative struggles in fleshing out its cast. It's been a good while since I finished the vanilla campaign, but I very recently rolled up my sleeves and went through all three DLC campaigns. Female Syndicate and Amazon commanders were especially bad for this. They just weren't interesting or distinct enough to remember, visually or in personality. I found the biggest problem was that characters, especially within certain race/gender combos that lack dramatic visual differences, would blur together in my memory. I'm not one that needs voice acting to enjoy a good story, but I think it would have helped in making characters memorable. ![]()
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