A new way for Inno game developers to grab diamonds from the intensive GvG fighters. It's possible to spend diamonds to activate the max boosts for both the attacker boosts for the attacking army and the defender boosts for the attacking army. There should be more choices of military strategy and temporarily bonus across the different eras. The 2 new types of boosts will balance each other. There are only Attacker Boosts for the Attacking Army and Defender Boosts for the Defending Army.Ĭritical Hit Boost (Player must own Arctic Orangery) Since you get a value from the hover that doesn't have seem to have any randomness in it (he seems to have never found a case where a give ratio ever gave a reported damage range that was different from what he first found).Include All Types of Military Boosts in Friends' Taverns 1 Managing your defensive army 1.1 Setting up a defensive army (mobile) 1.2 Setting up a defensive army (Browser) 2 PvP Main Window 3 Battles Tab 3.1 Attemps 3.2 Army Management 3.3 Attacking vs Defending 4 Ranking 4.1 Log 4. The random factor is which of the values in the range is chosen. For example 2/13 to 40/159 yields 0-1 damage, 40/33 to 50/31 yield 5-7 points, 60/37 to 48/29 give 6-7 points (which also means he never was able to test a ratio between 50/31 and 60/37) to determine which value that would give. If you look at the later sheet in the tool, there is a table of damage range verse ratios. My understanding is the tool was built by carefully recording this value for a very large number of battles where they knew the base attack and defense values, were able to adjust them for the stated terrain and unit to unit adjustment, and came up with a listing of each given ratios yielded a specific damage range. The random factor is which of these number will occur, but there is NO random factor in determining the damage range. You try to deduce where the enemy ships are and. When you hover your mouse over an enemy unit (if you are on the Browser version), one bit of information you get it the damage range the attack will do, something like 4-6 or 5-7 pointe of damage. Then each player shoots at the others grid by calling a location.
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